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The Contingency

 
   

Alex Mole AND TEAM JEFF

Platform: PC / OpenGL
Date: May 2003
Information:

This was a group project. There were five members in our group, and we made this game prototype in around 12 weeks.

I was responsible for a large amount of the engine code, as well as some of the tools suite. In addition, the city was designed by me.

The game has a totally custom engine, using SDL with OpenGL, and OpenAL for the sound engine.

The project compiles and runs under Windows/MSVC 6 and .NET and Linux/gcc3.2. Only the Windows executable has been included here.

Please note that OpenGL must be installed for this demo to run.

Controls:
Arrow keys: Turn the car
a: Accelerate
z: Decelerate/Reverse
Space: Brake
Tab: Airbrake
s: Show mission info (press this when it asks if you want to accept)
y: Accept the mission
Escape: Quit (to menu)
Download: TheContingency.zip
Source Code:

I have included the source for this demo in Source.zip.

This compiles under Microsoft Visual C 6.0, Visual C .NET (2002) and gcc 3.2.

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