This was a group project. There were five members in our group,
and we made this game prototype in around 12 weeks.
I was responsible for a large amount of the engine code, as well
as some of the tools suite. In addition, the city was designed by me.
The game has a totally custom engine, using
SDL with OpenGL,
and OpenAL for the sound engine.
The project compiles and runs under Windows/MSVC 6 and .NET and Linux/gcc3.2.
Only the Windows executable has been included here.
Please note that OpenGL
must be installed for this demo to run.